#ifdef IMPLEMENTATION
-#include "../../../triggers/target/music.qh"
-#include "../../../gamemodes/all.qh"
+#include <common/triggers/target/music.qh>
+#include <common/gamemodes/all.qh>
.float buff_time = _STAT(BUFF_TIME);
void buffs_DelayedInit();
vector oldbufforigin = this.origin;
this.velocity = '0 0 200';
- if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY,
+ if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY,
((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
{
entity spot = SelectSpawnPoint(true);
}
if((self.team && DIFF_TEAM(other, self))
- || (other.frozen)
+ || (STAT(FROZEN, other))
|| (other.vehicle)
|| (!self.buff_active)
)
}
if(!self.buff_active && !self.buff_activetime)
- if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
+ if(!self.owner || STAT(FROZEN, self.owner) || IS_DEAD(self.owner) || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
{
buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
self.owner = world;
if(!frag_target.vehicle)
if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- if(frag_target.deadflag == DEAD_NO)
+ if(!IS_DEAD(frag_target))
if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
if(frag_attacker != frag_target)
- if(!frag_target.frozen)
+ if(!STAT(FROZEN, frag_target))
if(frag_target.takedamage)
if(DIFF_TEAM(frag_attacker, frag_target))
{
{
float best_distance = autocvar_g_buffs_swapper_range;
entity closest = world;
- entity player;
- FOR_EACH_PLAYER(player)
- if(DIFF_TEAM(self, player))
- if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
- if(vlen(self.origin - player.origin) <= best_distance)
- {
- best_distance = vlen(self.origin - player.origin);
- closest = player;
- }
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+ if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
+ if(DIFF_TEAM(it, self))
+ if(vlen(self.origin - it.origin) <= best_distance)
+ {
+ best_distance = vlen(self.origin - it.origin);
+ closest = it;
+ }
+ ));
if(closest)
{
MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
{SELFPARAM();
- if(gameover || self.deadflag != DEAD_NO) { return false; }
+ if(gameover || IS_DEAD(self)) { return false; }
if(time < self.buff_disability_time)
if(time >= self.buff_disability_effect_time)
if(time >= self.buff_time)
buff_lost = 2;
- if(self.frozen) { buff_lost = 1; }
+ if(STAT(FROZEN, self)) { buff_lost = 1; }
if(buff_lost)
{