]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 032ecff0a0d78b844d0f195f379916ddd441e520..6994c81761ad8ac68f289516ea405eda1a75f7c4 100644 (file)
@@ -85,7 +85,7 @@ bool buff_Waypoint_visible_for_player(entity this, entity player, entity view)
 
        if (view.buffs)
        {
-               return view.cvar_cl_buffs_autoreplace == false || view.buffs != this.owner.buffs;
+               return CS(view).cvar_cl_buffs_autoreplace == false || view.buffs != this.owner.buffs;
        }
 
        return WaypointSprite_visible_for_player(this, player, view);
@@ -157,16 +157,8 @@ void buff_Touch(entity this, entity toucher)
                return;
        }
 
-       if((this.team && DIFF_TEAM(toucher, this))
-       || (STAT(FROZEN, toucher))
-       || (toucher.vehicle)
-       || (time < toucher.buff_shield)
-       || (!this.buff_active)
-       )
-       {
-               // can't touch this
+       if(!this.buff_active)
                return;
-       }
 
        if(MUTATOR_CALLHOOK(BuffTouch, this, toucher))
                return;
@@ -175,9 +167,19 @@ void buff_Touch(entity this, entity toucher)
        if(!IS_PLAYER(toucher))
                return; // incase mutator changed toucher
 
+       if((this.team && DIFF_TEAM(toucher, this))
+       || (STAT(FROZEN, toucher))
+       || (toucher.vehicle)
+       || (time < PS(toucher).buff_shield)
+       )
+       {
+               // can't touch this
+               return;
+       }
+
        if (toucher.buffs)
        {
-               if (toucher.cvar_cl_buffs_autoreplace && toucher.buffs != this.buffs)
+               if (CS(toucher).cvar_cl_buffs_autoreplace && toucher.buffs != this.buffs)
                {
                        int buffid = buff_FirstFromFlags(toucher.buffs).m_id;
                        //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, toucher.buffs);
@@ -422,12 +424,17 @@ void buff_Medic_Heal(entity this)
 {
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && vdist(it.origin - this.origin, <=, autocvar_g_buffs_medic_heal_range),
        {
-               if(SAME_TEAM(it, this))
-               if(it.health < autocvar_g_balance_health_regenstable)
+               if (!SAME_TEAM(it, this))
                {
-                       Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
-                       it.health = bound(0, it.health + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable);
+                       continue;
                }
+               float hp = GetResourceAmount(it, RESOURCE_HEALTH);
+               if(hp >= autocvar_g_balance_health_regenstable)
+               {
+                       continue;
+               }
+               Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
+               SetResourceAmount(it, RESOURCE_HEALTH, bound(0, hp + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable));
        });
 }
 
@@ -458,11 +465,11 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
                frag_damage *= autocvar_g_buffs_speed_damage_take;
 
        if(frag_target.buffs & BUFF_MEDIC.m_itemid)
-       if((frag_target.health - frag_damage) <= 0)
+       if((GetResourceAmount(frag_target, RESOURCE_HEALTH) - frag_damage) <= 0)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
-               frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
+               frag_damage = max(5, GetResourceAmount(frag_target, RESOURCE_HEALTH) - autocvar_g_buffs_medic_survive_health);
 
        if(frag_target.buffs & BUFF_JUMP.m_itemid)
        if(frag_deathtype == DEATH_FALL.m_id)
@@ -535,9 +542,15 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
        if(frag_target.takedamage)
        if(DIFF_TEAM(frag_attacker, frag_target))
        {
-               frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
-               if(frag_target.armorvalue)
-                       frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
+               float amount = bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal,
+                       GetResourceAmount(frag_target, RESOURCE_HEALTH));
+               GiveResourceWithLimit(frag_attacker, RESOURCE_HEALTH, amount, g_pickup_healthsmall_max);
+               if (frag_target.armorvalue)
+               {
+                       amount = bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal,
+                               GetResourceAmount(frag_target, RESOURCE_ARMOR));
+                       GiveResourceWithLimit(frag_attacker, RESOURCE_ARMOR, amount, g_pickup_armorsmall_max);
+               }
        }
 
        M_ARGV(4, float) = frag_damage;
@@ -550,7 +563,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 
        player.buffs = 0;
        player.buff_time = 0;
-       player.buff_shield = time + 0.5; // prevent picking up buffs immediately
+       PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
        player.buff_disability_effect_time = 0;
@@ -619,7 +632,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
                player.buffs = 0;
-               player.buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
+               PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
                //player.buff_time = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
@@ -635,7 +648,7 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
        {
                float best_distance = autocvar_g_buffs_swapper_range;
                entity closest = NULL;
-               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it), {
                        if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
                        if(DIFF_TEAM(it, player))
                        {
@@ -646,7 +659,7 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
                                        closest = it;
                                }
                        }
-               ));
+               });
 
                if(closest)
                {
@@ -737,7 +750,7 @@ MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
        switch(ent.classname)
        {
                case "item_strength":
-               case "item_invincible":
+               case "item_shield":
                {
                        entity e = spawn();
                        buff_SpawnReplacement(e, ent);
@@ -821,7 +834,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                        else
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
                        player.buffs = 0;
-                       player.buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
+                       PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
                }
        }