#endif
MUTATOR_HOOKFUNCTION(bugrigs, PM_Physics)
{
+ SELFPARAM();
if(!PHYS_BUGRIGS(self) || !IS_PLAYER(self)) { return false; }
#ifdef SVQC
MUTATOR_HOOKFUNCTION(bugrigs, PlayerPhysics)
{
+#ifdef SVQC
+ SELFPARAM();
+#endif
if(!PHYS_BUGRIGS(self)) { return false; }
#ifdef SVQC
self.bugrigs_prevangles = self.angles;
MUTATOR_HOOKFUNCTION(bugrigs, ClientConnect)
{
+ SELFPARAM();
stuffcmd(self, "cl_cmd settemp chase_active 1\n");
return false;
}