#ifdef IMPLEMENTATION
#ifdef SVQC
- #include "../../../../server/antilag.qh"
+ #include <server/antilag.qh>
#endif
-#include "../../../physics.qh"
+#include <common/physics/player.qh>
#if defined(SVQC)
}
this.velocity = (neworigin - this.origin) * (1.0 / PHYS_INPUT_TIMELENGTH);
- this.movetype = MOVETYPE_NOCLIP;
+ set_movetype(this, MOVETYPE_NOCLIP);
}
else
{
rigvel_z -= PHYS_INPUT_TIMELENGTH * PHYS_GRAVITY(this); // 4x gravity plays better
this.velocity = rigvel;
- this.movetype = MOVETYPE_FLY;
+ set_movetype(this, MOVETYPE_FLY);
}
trace_fraction = 1;
smoothangles = vectoangles2(vf1, vu1);
this.angles_x = -smoothangles_x;
this.angles_z = smoothangles_z;
-
- PM_ClientMovement_Move(this);
}
#ifdef SVQC
#endif
MUTATOR_HOOKFUNCTION(bugrigs, PM_Physics)
{
- if(!PHYS_BUGRIGS(self) || !IS_PLAYER(self)) { return false; }
+ entity player = M_ARGV(0, entity);
+
+ if(!PHYS_BUGRIGS(player) || !IS_PLAYER(player)) { return; }
#ifdef SVQC
- self.angles = self.bugrigs_prevangles;
+ player.angles = player.bugrigs_prevangles;
#endif
- RaceCarPhysics(self);
+ RaceCarPhysics(player);
return true;
}
MUTATOR_HOOKFUNCTION(bugrigs, PlayerPhysics)
{
- if(!PHYS_BUGRIGS(self)) { return false; }
+ if(!PHYS_BUGRIGS(M_ARGV(0, entity))) { return; }
#ifdef SVQC
- self.bugrigs_prevangles = self.angles;
+ entity player = M_ARGV(0, entity);
+ player.bugrigs_prevangles = player.angles;
#endif
- return false;
}
#ifdef SVQC
MUTATOR_HOOKFUNCTION(bugrigs, ClientConnect)
{
- stuffcmd(self, "cl_cmd settemp chase_active 1\n");
- return false;
+ entity player = M_ARGV(0, entity);
+
+ stuffcmd(player, "cl_cmd settemp chase_active 1\n");
}
MUTATOR_HOOKFUNCTION(bugrigs, BuildMutatorsString)
{
- ret_string = strcat(ret_string, ":bugrigs");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":bugrigs");
}
MUTATOR_HOOKFUNCTION(bugrigs, BuildMutatorsPrettyString)
{
- ret_string = strcat(ret_string, ", Bug rigs");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Bug rigs");
}
#endif