entity frag_target = M_ARGV(2, entity);
Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
- return false;
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate)
frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)