]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/campcheck/campcheck.qc
Possible fix for compilation unit...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / campcheck / campcheck.qc
index 01d3885770b2b870279e4ca6466b952085311e2e..822d4af7808ea0757d4c3dd67bab12f520fcb681 100644 (file)
@@ -1,90 +1 @@
-#ifdef IMPLEMENTATION
-float autocvar_g_campcheck_damage;
-float autocvar_g_campcheck_distance;
-float autocvar_g_campcheck_interval;
-
-REGISTER_MUTATOR(campcheck, cvar("g_campcheck"));
-
-.float campcheck_nextcheck;
-.float campcheck_traveled_distance;
-
-MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
-{SELFPARAM();
-       Kill_Notification(NOTIF_ONE, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate)
-{
-       if(IS_PLAYER(frag_target))
-       if(IS_PLAYER(frag_attacker))
-       if(frag_attacker != frag_target)
-       {
-               frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
-               frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
-       }
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
-{SELFPARAM();
-       if(!gameover)
-       if(!warmup_stage) // don't consider it camping during warmup?
-       if(time >= game_starttime)
-       if(IS_PLAYER(self))
-       if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them
-       if(!IS_DEAD(self))
-       if(!STAT(FROZEN, self))
-       if(!self.BUTTON_CHAT)
-       if(autocvar_g_campcheck_interval)
-       {
-               vector dist;
-
-               // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
-               dist = self.prevorigin - self.origin;
-               dist.z = 0;
-               self.campcheck_traveled_distance += fabs(vlen(dist));
-
-               if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
-               {
-                       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
-                       self.campcheck_traveled_distance = 0;
-               }
-
-               if(time > self.campcheck_nextcheck)
-               {
-                       if(self.campcheck_traveled_distance < autocvar_g_campcheck_distance)
-                       {
-                               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_CAMPCHECK);
-                               if(self.vehicle)
-                                       Damage(self.vehicle, self, self, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, self.vehicle.origin, '0 0 0');
-                               else
-                                       Damage(self, self, self, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, self.origin, '0 0 0');
-                       }
-                       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
-                       self.campcheck_traveled_distance = 0;
-               }
-
-               return false;
-       }
-
-       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn)
-{SELFPARAM();
-       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
-       self.campcheck_traveled_distance = 0;
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck, BuildMutatorsString)
-{
-       ret_string = strcat(ret_string, ":CampCheck");
-       return false;
-}
-#endif
+#include "campcheck.qh"