if(!STAT(FROZEN, player))
if(!PHYS_INPUT_BUTTON_CHAT(player))
if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
- if(!forbidWeaponUse(player))
+ if(!weaponLocked(player))
{
// calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
vector dist = vec2(player.campcheck_prevorigin - player.origin);