]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/dodging/sv_dodging.qc
Port movement and movement_old to ClientState
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / dodging / sv_dodging.qc
index 8e90ef3534f169fb3d50fc036dab17fd8fbb71fd..93feb5d94626d2d4a5451cc97fba881e02ad7e5b 100644 (file)
@@ -157,9 +157,10 @@ bool PM_dodging_checkpressedkeys(entity this)
        float tap_direction_x = 0;
        float tap_direction_y = 0;
        bool dodge_detected = false;
+       vector mymovement = PHYS_CS(this).movement;
 
        #define X(COND,BTN,RESULT)                                                                                                                      \
-       if (this.movement_##COND)                                                                                               \
+       if (mymovement_##COND)                                                                                          \
                /* is this a state change? */                                                                                                   \
                if(!(PHYS_DODGING_PRESSED_KEYS(this) & KEY_##BTN) || frozen_no_doubletap) {             \
                                tap_direction_##RESULT;                                                                                                 \
@@ -237,7 +238,7 @@ void PM_dodging(entity this)
        if (this.dodging_action == 1)
        {
                //disable jump key during dodge accel phase
-               if(this.movement_z > 0) { this.movement_z = 0; }
+               if(PHYS_CS(this).movement.z > 0) { PHYS_CS(this).movement_z = 0; }
 
                this.velocity += ((this.dodging_direction_y * velocity_difference) * v_right)
                                        + ((this.dodging_direction_x * velocity_difference) * v_forward);
@@ -280,10 +281,10 @@ void PM_dodging_GetPressedKeys(entity this)
        PM_dodging_checkpressedkeys(this);
 
        int keys = this.pressedkeys;
-       keys = BITSET(keys, KEY_FORWARD,        this.movement.x > 0);
-       keys = BITSET(keys, KEY_BACKWARD,       this.movement.x < 0);
-       keys = BITSET(keys, KEY_RIGHT,          this.movement.y > 0);
-       keys = BITSET(keys, KEY_LEFT,           this.movement.y < 0);
+       keys = BITSET(keys, KEY_FORWARD,        PHYS_CS(this).movement.x > 0);
+       keys = BITSET(keys, KEY_BACKWARD,       PHYS_CS(this).movement.x < 0);
+       keys = BITSET(keys, KEY_RIGHT,          PHYS_CS(this).movement.y > 0);
+       keys = BITSET(keys, KEY_LEFT,           PHYS_CS(this).movement.y < 0);
 
        keys = BITSET(keys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(this));
        keys = BITSET(keys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(this));