if (player.items & ITEM_Invisibility.m_itemid)
{
- play_countdown(player.strength_finished, SND_POWEROFF);
+ play_countdown(player, player.strength_finished, SND_POWEROFF);
if (time > player.strength_finished)
{
player.alpha = default_player_alpha;
if (player.items & ITEM_Speed.m_itemid)
{
- play_countdown(player.invincible_finished, SND_POWEROFF);
+ play_countdown(player, player.invincible_finished, SND_POWEROFF);
if (time > player.invincible_finished)
{
player.items &= ~ITEM_Speed.m_itemid;