MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
{
float frag_deathtype = M_ARGV(3, float);
- float frag_damage = M_ARGV(4, float);
if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
- frag_damage = 1000; // always gib if it was a vaporizer death
+ M_ARGV(4, float) = 1000; // always gib if it was a vaporizer death
return false;
}