.float stat_sv_maxspeed;
MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
-{SELFPARAM();
- if(self.items & ITEM_Speed.m_itemid)
- self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ if(player.items & ITEM_Speed.m_itemid)
+ player.stat_sv_maxspeed = player.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
}
MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)