#ifdef GAMEQC
MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
-SOUND(VaporizerCells, "misc/itempickup");
+SOUND(VaporizerCells, Item_Sound("itempickup"));
#endif
+#ifdef SVQC
+int autocvar_g_instagib_ammo_drop;
+void ammo_vaporizercells_init(entity item)
+{
+ if(!item.ammo_cells)
+ item.ammo_cells = autocvar_g_instagib_ammo_drop;
+}
+#endif
REGISTER_ITEM(VaporizerCells, Ammo) {
#ifdef GAMEQC
this.m_model = MDL_VaporizerCells_ITEM;
this.m_sound = SND_VaporizerCells;
#endif
+ this.netname = "minst_cells";
this.m_name = "Vaporizer Ammo";
this.m_icon = "ammo_supercells";
#ifdef SVQC
- this.m_botvalue = 100;
+ this.m_botvalue = 2000;
this.m_itemid = IT_CELLS;
this.m_respawntime = GET(instagib_respawntime_ammo);
this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
+ this.m_iteminit = ammo_vaporizercells_init;
#endif
}
#ifdef GAMEQC
MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
-SOUND(ExtraLife, "misc/megahealth");
+SOUND(ExtraLife, Item_Sound("megahealth"));
#endif
REGISTER_ITEM(ExtraLife, Powerup) {
this.m_model = MDL_ExtraLife_ITEM;
this.m_sound = SND_ExtraLife;
#endif
+ this.netname = "health_mega";
this.m_name = "Extra life";
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
#ifdef GAMEQC
MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
-SOUND(Invisibility, "misc/powerup");
+SOUND(Invisibility, Item_Sound("powerup"));
#endif
REGISTER_ITEM(Invisibility, Powerup) {
this.m_model = MDL_Invisibility_ITEM;
this.m_sound = SND_Invisibility;
#endif
+ this.netname = "strength";
this.m_name = "Invisibility";
this.m_icon = "strength";
this.m_color = '0 0 1';
#ifdef GAMEQC
MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
-SOUND(Speed, "misc/powerup_shield");
+SOUND(Speed, Item_Sound("powerup_shield"));
#endif
REGISTER_ITEM(Speed, Powerup) {
this.m_model = MDL_Speed_ITEM;
this.m_sound = SND_Speed;
#endif
+ this.netname = "invincible";
this.m_name = "Speed";
this.m_icon = "shield";
this.m_color = '1 0 1';