if (player.items & ITEM_Speed.m_itemid)
{
- play_countdown(player, player.invincible_finished, SND_POWEROFF);
- if (time > player.invincible_finished)
+ play_countdown(player, STAT(INVINCIBLE_FINISHED, player), SND_POWEROFF);
+ if (time > STAT(INVINCIBLE_FINISHED, player))
{
player.items &= ~ITEM_Speed.m_itemid;
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_SPEED);
}
else
{
- if (time < player.invincible_finished)
+ if (time < STAT(INVINCIBLE_FINISHED, player))
{
player.items |= ITEM_Speed.m_itemid;
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_SPEED, player.netname);