#include "sv_instagib.qh"
-int autocvar_g_instagib_ammo_drop;
+//int autocvar_g_instagib_ammo_drop;
bool autocvar_g_instagib_ammo_convert_cells;
bool autocvar_g_instagib_ammo_convert_rockets;
bool autocvar_g_instagib_ammo_convert_shells;
spawnfunc(item_minst_cells)
{
if (!g_instagib) { delete(this); return; }
- if (!this.ammo_cells) this.ammo_cells = autocvar_g_instagib_ammo_drop;
StartItem(this, ITEM_VaporizerCells);
}
{
entity item = M_ARGV(1, entity);
- item.monster_loot = spawnfunc_item_minst_cells;
+ item.monster_loot = ITEM_VaporizerCells;
}
MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
start_ammo_plasma = warmup_start_ammo_plasma = 0;
start_ammo_rockets = warmup_start_ammo_rockets = 0;
- start_ammo_fuel = warmup_start_ammo_fuel = 0;
+ //start_ammo_fuel = warmup_start_ammo_fuel = 0;
start_weapons = warmup_start_weapons = WEPSET(VAPORIZER);
start_items |= IT_UNLIMITED_SUPERWEAPONS;