return true;
}
-MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
start_items |= IT_UNLIMITED_SUPERWEAPONS;
}
+MUTATOR_HOOKFUNCTION(mutator_instagib, SetWeaponArena)
+{
+ // turn weapon arena off
+ M_ARGV(0, string) = "off";
+}
+
void replace_with_insta_cells(entity item)
{
entity e = spawn();