string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
float autocvar_hud_panel_itemstime_progressbar_reduced;
bool autocvar_hud_panel_itemstime_hidespawned = 1;
-bool autocvar_hud_panel_itemstime_hidelarge = false;
+bool autocvar_hud_panel_itemstime_hidebig = false;
int autocvar_hud_panel_itemstime_text = 1;
-#define hud_panel_itemstime_hidelarge autocvar_hud_panel_itemstime_hidelarge
+#define hud_panel_itemstime_hidebig autocvar_hud_panel_itemstime_hidebig
#else
-#define hud_panel_itemstime_hidelarge false
+#define hud_panel_itemstime_hidebig false
#endif
bool Item_ItemsTime_SpectatorOnly(GameItem it)
{
return (false
- || it == ITEM_ArmorMega || (it == ITEM_ArmorBig && !hud_panel_itemstime_hidelarge)
- || it == ITEM_HealthMega || (it == ITEM_HealthBig && !hud_panel_itemstime_hidelarge)
+ || it == ITEM_ArmorMega || (it == ITEM_ArmorBig && !hud_panel_itemstime_hidebig)
+ || it == ITEM_HealthMega || (it == ITEM_HealthBig && !hud_panel_itemstime_hidebig)
);
}