if(IS_PLAYER(frag_target))
if(time < frag_target.midair_shieldtime)
M_ARGV(4, float) = 0;
-
- return false;
}
MUTATOR_HOOKFUNCTION(midair, PlayerPowerups)
player.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
player.midair_shieldtime = max(player.midair_shieldtime, time + autocvar_g_midair_shieldtime);
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(midair, PlayerSpawn)
if(IS_BOT_CLIENT(player))
player.bot_moveskill = 0; // disable bunnyhopping
-
- return false;
}
MUTATOR_HOOKFUNCTION(midair, BuildMutatorsString)