REGISTER_MUTATOR(cl_nades, true);
MUTATOR_HOOKFUNCTION(cl_nades, HUD_Draw_overlay)
{
- if (STAT(HEALING_ORB) <= time) return false;
- M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
- M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA);
- return true;
+ if (STAT(HEALING_ORB) > time)
+ {
+ M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
+ M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA);
+ return true;
+ }
+ if (STAT(ENTRAP_ORB) > time)
+ {
+ M_ARGV(0, vector) = NADE_TYPE_ENTRAP.m_color;
+ M_ARGV(1, float) = STAT(ENTRAP_ORB_ALPHA);
+ return true;
+ }
+ return false;
}
MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile)
{
this.realowner.nade_spawnloc = spawnloc;
}
-void nade_heal_think(entity this)
+void nades_orb_think(entity this)
{
if(time >= this.ltime)
{
this.nade_show_particles = 0;
}
+entity nades_spawn_orb(entity own, entity realown, vector org, float orb_ltime, float orb_rad)
+{
+ // NOTE: this function merely places an orb
+ // you must add a custom touch function to the returned entity if desired
+ // also set .colormod if you wish to have it colorized
+ entity orb = spawn(); // Net_LinkEntity sets the classname (TODO)
+ orb.owner = own;
+ orb.realowner = realown;
+ setorigin(orb, org);
+
+ orb.orb_lifetime = orb_ltime; // required for timers
+ orb.ltime = time + orb.orb_lifetime;
+ orb.bot_dodge = false;
+ orb.team = realown.team;
+ orb.solid = SOLID_TRIGGER;
+
+ setmodel(orb, MDL_NADE_ORB);
+ orb.skin = 1;
+ orb.orb_radius = orb_rad; // required for fading
+ vector size = '1 1 1' * orb.orb_radius / 2;
+ setsize(orb, -size, size);
+
+ Net_LinkEntity(orb, true, 0, orb_send);
+ orb.SendFlags |= 1;
+
+ setthink(orb, nades_orb_think);
+ orb.nextthink = time;
+
+ return orb;
+}
+
+void nade_entrap_touch(entity this)
+{
+ if(DIFF_TEAM(other, this.realowner)) // TODO: what if realowner changes team or disconnects?
+ {
+ if (!isPushable(other))
+ return;
+
+ float pushdeltatime = time - other.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ other.lastpushtime = time;
+ if(!pushdeltatime) return;
+
+ // div0: ticrate independent, 1 = identity (not 20)
+#ifdef SVQC
+ other.velocity = other.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
+
+ UpdateCSQCProjectile(other);
+#elif defined(CSQC)
+ other.move_velocity = other.move_velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
+#endif
+ }
+
+ if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) || IS_MONSTER(other) )
+ {
+ entity show_tint = (IS_VEHICLE(other)) ? other.owner : other;
+ STAT(ENTRAP_ORB, show_tint) = time + 0.1;
+
+ float tint_alpha = 0.75;
+ if(SAME_TEAM(other, this.realowner))
+ tint_alpha = 0.45;
+ STAT(ENTRAP_ORB_ALPHA, show_tint) = tint_alpha * (this.ltime - time) / this.orb_lifetime;
+ }
+}
+
+void nade_entrap_boom(entity this)
+{
+ entity orb = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_entrap_time, autocvar_g_nades_entrap_radius);
+
+ settouch(orb, nade_entrap_touch);
+ orb.colormod = NADE_TYPE_ENTRAP.m_color;
+}
+
void nade_heal_touch(entity this)
{
float maxhealth;
{
entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
show_red.stat_healing_orb = time+0.1;
- show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.healer_lifetime;
+ show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime;
}
}
void nade_heal_boom(entity this)
{
- entity healer;
- healer = spawn();
- healer.owner = this.owner;
- healer.realowner = this.realowner;
- setorigin(healer, this.origin);
- healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
- healer.ltime = time + healer.healer_lifetime;
- healer.team = this.realowner.team;
- healer.bot_dodge = false;
- healer.solid = SOLID_TRIGGER;
- settouch(healer, nade_heal_touch);
-
- setmodel(healer, MDL_NADE_HEAL);
- healer.healer_radius = autocvar_g_nades_nade_radius;
- vector size = '1 1 1' * healer.healer_radius / 2;
- setsize(healer,-size,size);
-
- Net_LinkEntity(healer, true, 0, healer_send);
-
- setthink(healer, nade_heal_think);
- healer.nextthink = time;
- healer.SendFlags |= 1;
+ entity orb = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_heal_time, autocvar_g_nades_nade_radius);
+
+ settouch(orb, nade_heal_touch);
+ orb.colormod = '1 0 0';
}
void nade_monster_boom(entity this)
expef = EFFECT_SPAWN_RED;
break;
+ case NADE_TYPE_ENTRAP:
+ nade_blast = false;
+ expef = EFFECT_SPAWN_YELLOW;
+ break;
+
default:
case NADE_TYPE_NORMAL:
expef = EFFECT_NADE_EXPLODE(this.realowner.team);
case NADE_TYPE_SPAWN: nade_spawn_boom(this); break;
case NADE_TYPE_HEAL: nade_heal_boom(this); break;
case NADE_TYPE_MONSTER: nade_monster_boom(this); break;
+ case NADE_TYPE_ENTRAP: nade_entrap_boom(this); break;
}
FOREACH_ENTITY_ENT(aiment, this,
}
}
+MUTATOR_HOOKFUNCTION(nades, PlayerPhysics)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (STAT(ENTRAP_ORB, player) > time)
+ {
+ player.stat_sv_maxspeed *= autocvar_g_nades_entrap_speed;
+ player.stat_sv_airspeedlimit_nonqw *= autocvar_g_nades_entrap_speed;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(nades, MonsterMove)
+{
+ entity mon = M_ARGV(0, entity);
+
+ if (STAT(ENTRAP_ORB, mon) > time)
+ {
+ M_ARGV(1, float) *= autocvar_g_nades_entrap_speed; // run speed
+ M_ARGV(2, float) *= autocvar_g_nades_entrap_speed; // walk speed
+ }
+}
+
MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
{
entity player = M_ARGV(0, entity);
client.bonus_nade_score = spectatee.bonus_nade_score;
client.stat_healing_orb = spectatee.stat_healing_orb;
client.stat_healing_orb_alpha = spectatee.stat_healing_orb_alpha;
+ STAT(ENTRAP_ORB, client) = STAT(ENTRAP_ORB, spectatee);
+ STAT(ENTRAP_ORB_ALPHA, client) = STAT(ENTRAP_ORB_ALPHA, spectatee);
}
REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");