proj.angles = vectoangles(proj.velocity);
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
//CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
_nade.damagedbycontents = true;
_nade.angles = vectoangles(_nade.velocity);
_nade.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, _nade);
_nade.projectiledeathtype = DEATH_NADE.m_id;
_nade.toss_time = time;
_nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);