-#include "nades.qh"
+#include "net.qh"
+
+#ifdef GAMEQC
-#ifdef IMPLEMENTATION
+#include "nades.qh"
#ifdef CSQC
.float ltime;
e.orb_radius = e.orb_radius/model_radius*0.6;
e.draw = orb_draw;
+ IL_PUSH(g_drawables, e);
e.health = 255;
- e.move_movetype = MOVETYPE_NONE;
+ set_movetype(e, MOVETYPE_NONE);
e.solid = SOLID_NOT;
e.drawmask = MASK_NORMAL;
e.scale = 0.01;