*/
-string autocvar_g_new_toys;
+//string autocvar_g_new_toys;
bool nt_IsNewToy(int w);
-REGISTER_MUTATOR(nt, expr_evaluate(autocvar_g_new_toys) && !cvar("g_instagib") && !cvar("g_overkill"))
+REGISTER_MUTATOR(nt, expr_evaluate(cvar_string("g_new_toys")) && !MUTATOR_IS_ENABLED(mutator_instagib) && !MUTATOR_IS_ENABLED(ok))
{
MUTATOR_ONADD
{
MUTATOR_HOOKFUNCTION(nt, SetWeaponreplace)
{
- if (autocvar_g_random_items)
+ if (MUTATOR_IS_ENABLED(random_items))
{
// Do not replace weapons when random items are enabled.
return;