M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Offhand blaster");
}
-MUTATOR_HOOKFUNCTION(offhand_blaster, BuildGameplayTipsString)
-{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' (+hook) to use it\n");
-}
-
MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)
{
entity player = M_ARGV(0, entity);