-string autocvar_g_offhand_blaster;
+#include "sv_offhand_blaster.qh"
+
+string autocvar_g_offhand_blaster = "0";
REGISTER_MUTATOR(offhand_blaster, expr_evaluate(autocvar_g_offhand_blaster));
MUTATOR_HOOKFUNCTION(offhand_blaster, BuildGameplayTipsString)
{
- M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' to use it\n");
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' (+hook) to use it\n");
}
MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)