]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/hmg.qc
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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / hmg.qc
index 6112f89ddfe17e29098150044d4094fe3da8235d..415a8526b5e0bb09568377244c9487be3dc0066c 100644 (file)
@@ -14,31 +14,32 @@ CLASS(HeavyMachineGun, Weapon)
 /* wepimg    */ ATTRIB(HeavyMachineGun, model2, string, "weaponhmg");
 /* refname   */ ATTRIB(HeavyMachineGun, netname, string, "hmg");
 /* wepname   */ ATTRIB(HeavyMachineGun, m_name, string, _("Heavy Machine Gun"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, ammo, float, NONE) \
+               P(class, prefix, damage, float, NONE) \
+               P(class, prefix, force, float, NONE) \
+               P(class, prefix, refire, float, NONE) \
+               P(class, prefix, reload_ammo, float, NONE) \
+               P(class, prefix, reload_time, float, NONE) \
+               P(class, prefix, solidpenetration, float, NONE) \
+               P(class, prefix, spread_add, float, NONE) \
+               P(class, prefix, spread_max, float, NONE) \
+               P(class, prefix, spread_min, float, NONE) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, weaponreplace, string, NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
+    END()
+    W_PROPS(X, HeavyMachineGun, hmg)
+#undef X
+
 ENDCLASS(HeavyMachineGun)
-REGISTER_WEAPON(HMG, NEW(HeavyMachineGun));
-
-#define HMG_SETTINGS(w_cvar,w_prop) HMG_SETTINGS_LIST(w_cvar, w_prop, HMG, hmg)
-#define HMG_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, NONE, spread_min) \
-       w_cvar(id, sn, NONE, spread_max) \
-       w_cvar(id, sn, NONE, spread_add) \
-       w_cvar(id, sn, NONE, solidpenetration) \
-       w_cvar(id, sn, NONE, damage) \
-       w_cvar(id, sn, NONE, force) \
-       w_cvar(id, sn, NONE, refire) \
-       w_cvar(id, sn, NONE, ammo) \
-       w_prop(id, sn, float,  reloading_ammo, reload_ammo) \
-       w_prop(id, sn, float,  reloading_time, reload_time) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(HMG, hmg, NEW(HeavyMachineGun));
 
-#ifdef SVQC
-HMG_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
-#endif
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
@@ -64,7 +65,7 @@ void W_HeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weapone
        if(!thiswep.wr_checkammo1(thiswep))
        if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO))
        {
-               W_SwitchWeapon_Force(actor, Weapons_from(w_getbestweapon(actor)));
+               W_SwitchWeapon_Force(actor, w_getbestweapon(actor));
                w_ready(thiswep, actor, weaponentity, fire);
                return;
        }
@@ -99,7 +100,7 @@ void W_HeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weapone
 
                METHOD(HeavyMachineGun, wr_aim, void(entity thiswep))
                {
-                       if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200)
+                       if(vdist(self.origin - self.enemy.origin, <, 3000 - bound(0, skill, 10) * 200))
                                self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false);
                        else
                                self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false);
@@ -107,7 +108,7 @@ void W_HeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weapone
                METHOD(HeavyMachineGun, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
                {
                        if(WEP_CVAR(hmg, reload_ammo) && actor.clip_load < WEP_CVAR(hmg, ammo)) { // forced reload
-                               thiswep.wr_reload(thiswep);
+                               thiswep.wr_reload(thiswep, actor, weaponentity);
                        } else
                        {
                                if (fire & 1)
@@ -118,10 +119,6 @@ void W_HeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weapone
                                }
                        }
                }
-               METHOD(HeavyMachineGun, wr_init, void(entity thiswep))
-               {
-                       HMG_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-               }
                METHOD(HeavyMachineGun, wr_checkammo1, bool(entity thiswep))
                {
                        float ammo_amount = self.ammo_nails >= WEP_CVAR(hmg, ammo);
@@ -140,19 +137,15 @@ void W_HeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weapone
 
                        return ammo_amount;
                }
-               METHOD(HeavyMachineGun, wr_config, void(entity thiswep))
-               {
-                       HMG_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
-               METHOD(HeavyMachineGun, wr_reload, void(entity thiswep))
+               METHOD(HeavyMachineGun, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
                {
                        W_Reload(self, WEP_CVAR(hmg, ammo), SND(RELOAD));
                }
-               METHOD(HeavyMachineGun, wr_suicidemessage, int(entity thiswep))
+               METHOD(HeavyMachineGun, wr_suicidemessage, Notification(entity thiswep))
                {
                        return WEAPON_THINKING_WITH_PORTALS;
                }
-               METHOD(HeavyMachineGun, wr_killmessage, int(entity thiswep))
+               METHOD(HeavyMachineGun, wr_killmessage, Notification(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_HMG_MURDER_SNIPE;