]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/hmg.qh
Merged master into Lyberta/StandaloneOverkillWeapons.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / hmg.qh
index 7219fd1f80756bb0abb8fd88a984c7e18a1ae861..44eef90d50f23773fc673016aca7ddc0388f8f13 100644 (file)
@@ -4,7 +4,7 @@ CLASS(HeavyMachineGun, Weapon)
 /* ammotype  */ ATTRIB(HeavyMachineGun, ammo_field, .int, ammo_nails);
 /* impulse   */ ATTRIB(HeavyMachineGun, impulse, int, 3);
 /* flags     */ ATTRIB(HeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
-/* rating    */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating    */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, 10000);
 /* color     */ ATTRIB(HeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
 /* modelname */ ATTRIB(HeavyMachineGun, mdl, string, "ok_hmg");
 #ifdef GAMEQC
@@ -18,16 +18,29 @@ CLASS(HeavyMachineGun, Weapon)
 
 #define X(BEGIN, P, END, class, prefix) \
        BEGIN(class) \
-               P(class, prefix, ammo, float, NONE) \
-               P(class, prefix, damage, float, NONE) \
-               P(class, prefix, force, float, NONE) \
-               P(class, prefix, refire, float, NONE) \
+               P(class, prefix, ammo, float, PRI) \
+               P(class, prefix, damage, float, PRI) \
+               P(class, prefix, force, float, PRI) \
+               P(class, prefix, refire, float, PRI) \
+               P(class, prefix, solidpenetration, float, PRI) \
+               P(class, prefix, spread_add, float, PRI) \
+               P(class, prefix, spread_max, float, PRI) \
+               P(class, prefix, spread_min, float, PRI) \
+               P(class, prefix, ammo, float, SEC) \
+               P(class, prefix, animtime, float, SEC) \
+               P(class, prefix, damage, float, SEC) \
+               P(class, prefix, delay, float, SEC) \
+               P(class, prefix, edgedamage, float, SEC) \
+               P(class, prefix, force, float, SEC) \
+               P(class, prefix, lifetime, float, SEC) \
+               P(class, prefix, radius, float, SEC) \
+               P(class, prefix, refire, float, SEC) \
+               P(class, prefix, refire_type, float, SEC) \
+               P(class, prefix, shotangle, float, SEC) \
+               P(class, prefix, speed, float, SEC) \
+               P(class, prefix, spread, float, SEC) \
                P(class, prefix, reload_ammo, float, NONE) \
                P(class, prefix, reload_time, float, NONE) \
-               P(class, prefix, solidpenetration, float, NONE) \
-               P(class, prefix, spread_add, float, NONE) \
-               P(class, prefix, spread_max, float, NONE) \
-               P(class, prefix, spread_min, float, NONE) \
                P(class, prefix, switchdelay_drop, float, NONE) \
                P(class, prefix, switchdelay_raise, float, NONE) \
                P(class, prefix, weaponreplace, string, NONE) \