/* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillHeavyMachineGun, m_model, Model, MDL_HMG_ITEM);
+/* flash mdl */ ATTRIB(OverkillHeavyMachineGun, m_muzzlemodel, Model, MDL_MACHINEGUN_MUZZLEFLASH);
+/* flash eff */ ATTRIB(OverkillHeavyMachineGun, m_muzzleeffect, entity, EFFECT_MACHINEGUN_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(OverkillHeavyMachineGun, w_crosshair, string, "gfx/crosshairuzi");
/* crosshair */ ATTRIB(OverkillHeavyMachineGun, w_crosshair_size, float, 0.6);