P(class, prefix, lifetime, float, SEC) \
P(class, prefix, radius, float, SEC) \
P(class, prefix, refire, float, SEC) \
+ P(class, prefix, refire_type, float, SEC) \
P(class, prefix, shotangle, float, SEC) \
P(class, prefix, speed, float, SEC) \
P(class, prefix, spread, float, SEC) \