g.y += f * autocvar_g_weapon_charge_colormod_green_full;
g.z += f * autocvar_g_weapon_charge_colormod_blue_full;
}
+ // transition color can't be '0 0 0' as it defaults to player model glow color
+ if (g == '0 0 0')
+ g = '0 0 0.000001';
return g;
}
#endif