P(class, prefix, delay, float, SEC) \
P(class, prefix, edgedamage, float, SEC) \
P(class, prefix, force, float, SEC) \
+ P(class, prefix, force_zscale, float, SEC) \
P(class, prefix, lifetime, float, SEC) \
P(class, prefix, radius, float, SEC) \
P(class, prefix, refire, float, SEC) \