/* crosshair */ ATTRIB(OverkillNex, w_crosshair, string, "gfx/crosshairnex");
/* crosshair */ ATTRIB(OverkillNex, w_crosshair_size, float, 0.65);
/* reticle */ ATTRIB(OverkillNex, w_reticle, string, "gfx/reticle_nex");
-/* wepimg */ ATTRIB(OverkillNex, model2, string, "weaponoknex");
+/* wepimg */ ATTRIB(OverkillNex, model2, string, "weaponnex");
/* refname */ ATTRIB(OverkillNex, netname, string, "oknex");
/* wepname */ ATTRIB(OverkillNex, m_name, string, _("Overkill Nex"));