CLASS(OverkillRocketPropelledChainsaw, Weapon)
/* spawnfunc */ ATTRIB(OverkillRocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_okrpc");
-/* ammotype */ ATTRIB(OverkillRocketPropelledChainsaw, ammo_type, int, RES_ROCKETS);
+/* ammotype */ ATTRIB(OverkillRocketPropelledChainsaw, ammo_type, Resource, RES_ROCKETS);
/* impulse */ ATTRIB(OverkillRocketPropelledChainsaw, impulse, int, 9);
/* flags */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(OverkillRocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
/* modelname */ ATTRIB(OverkillRocketPropelledChainsaw, mdl, string, "ok_rl");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillRocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
+/* flash mdl */ ATTRIB(OverkillRocketPropelledChainsaw, m_muzzlemodel, Model, MDL_RPC_MUZZLEFLASH);
+/* flash eff */ ATTRIB(OverkillRocketPropelledChainsaw, m_muzzleeffect, entity, EFFECT_ROCKET_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair, string, "gfx/crosshairrocketlauncher");
/* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(OverkillRocketPropelledChainsaw, model2, string, "weaponrpc");
/* refname */ ATTRIB(OverkillRocketPropelledChainsaw, netname, string, "okrpc");
/* wepname */ ATTRIB(OverkillRocketPropelledChainsaw, m_name, string, _("Overkill Rocket Propelled Chainsaw"));
+/* legacy */ ATTRIB(OverkillRocketPropelledChainsaw, m_deprecated_netname, string, "rpc");
#define X(BEGIN, P, END, class, prefix) \
BEGIN(class) \
P(class, prefix, delay, float, SEC) \
P(class, prefix, edgedamage, float, SEC) \
P(class, prefix, force, float, SEC) \
+ P(class, prefix, force_zscale, float, SEC) \
P(class, prefix, lifetime, float, SEC) \
P(class, prefix, radius, float, SEC) \
P(class, prefix, refire, float, SEC) \