#pragma once
CLASS(OverkillShotgun, Weapon)
-/* ammotype */ ATTRIB(OverkillShotgun, ammo_field, .int, ammo_shells);
+/* ammotype */ ATTRIB(OverkillShotgun, ammo_type, int, RESOURCE_SHELLS);
/* impulse */ ATTRIB(OverkillShotgun, impulse, int, 2);
/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
/* rating */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000);