WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo)
entity wepent = Weapons_from(wep);
- if(wepent == WEP_Null) return 0; // dummy
+ if(wepent == WEP_Null) return false; // dummy
return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
}
M_ARGV(4, float) = 0;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
{
if(intermission_running || gameover)
- return false;
+ return;
entity player = M_ARGV(0, entity);
if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
- return false;
+ return;
if(player.ok_lastwep)
{
player.ok_lastwep = 0;
player.ok_pauseregen_finished = time + 2;
-
- return false;
}
void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
return true;
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(ok, FilterItem)
entity item = M_ARGV(0, entity);
if(item.ok_item)
- return false;
+ return;
switch(item.items)
{
start_items |= IT_UNLIMITED_WEAPON_AMMO;
start_weapons = warmup_start_weapons = ok_start_items;
-
- return false;
}
MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)