]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/overkill.qc
Cleanse PlayerUseKey and PlayerPreThink
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / overkill.qc
index 04817f4934e702d23201c626b032ac46b9f2c437..a9989be2f7d6540e5000ad80c9b516b656e0724f 100644 (file)
@@ -198,37 +198,39 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 }
 
 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
-{SELFPARAM();
+{
        if(intermission_running || gameover)
                return false;
 
-       if(IS_DEAD(self) || !IS_PLAYER(self) || STAT(FROZEN, self))
+       entity player = M_ARGV(0, entity);
+
+       if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
                return false;
 
-       if(self.ok_lastwep)
+       if(player.ok_lastwep)
        {
-               Weapon newwep = Weapons_from(self.ok_lastwep);
-               if(self.ok_lastwep == WEP_HMG.m_id)
+               Weapon newwep = Weapons_from(player.ok_lastwep);
+               if(player.ok_lastwep == WEP_HMG.m_id)
                        newwep = WEP_MACHINEGUN;
-               if(self.ok_lastwep == WEP_RPC.m_id)
+               if(player.ok_lastwep == WEP_RPC.m_id)
                        newwep = WEP_VORTEX;
-               PS(self).m_switchweapon = newwep;
-               self.ok_lastwep = 0;
+               PS(player).m_switchweapon = newwep;
+               player.ok_lastwep = 0;
        }
 
-       ok_IncreaseCharge(self, PS(self).m_weapon.m_id);
+       ok_IncreaseCharge(player, PS(player).m_weapon.m_id);
 
-       if(PHYS_INPUT_BUTTON_ATCK2(self))
-       if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
-       if(time >= self.jump_interval)
+       if(PHYS_INPUT_BUTTON_ATCK2(player))
+       if(!forbidWeaponUse(player) || player.weapon_blocked) // allow if weapon is blocked
+       if(time >= player.jump_interval)
        {
-               self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(this);
-               makevectors(self.v_angle);
+               player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);
+               makevectors(player.v_angle);
 
-               Weapon oldwep = PS(self).m_weapon;
-               PS(self).m_weapon = WEP_BLASTER;
+               Weapon oldwep = PS(player).m_weapon;
+               PS(player).m_weapon = WEP_BLASTER;
                W_Blaster_Attack(
-                       self,
+                       player,
                        WEP_BLASTER.m_id | HITTYPE_SECONDARY,
                        WEP_CVAR_SEC(vaporizer, shotangle),
                        WEP_CVAR_SEC(vaporizer, damage),
@@ -240,33 +242,31 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
                        WEP_CVAR_SEC(vaporizer, delay),
                        WEP_CVAR_SEC(vaporizer, lifetime)
                );
-               PS(self).m_weapon = oldwep;
+               PS(player).m_weapon = oldwep;
        }
 
-       self.weapon_blocked = false;
+       player.weapon_blocked = false;
 
-       self.ok_ammo_charge = self.ammo_charge[PS(self).m_weapon.m_id];
+       player.ok_ammo_charge = player.ammo_charge[PS(player).m_weapon.m_id];
 
-       if(self.ok_use_ammocharge)
-       if(!ok_CheckWeaponCharge(self, PS(self).m_weapon.m_id))
+       if(player.ok_use_ammocharge)
+       if(!ok_CheckWeaponCharge(player, PS(player).m_weapon.m_id))
        {
-               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(self) && IS_REAL_CLIENT(self) && PS(self).m_weapon == PS(self).m_switchweapon)
+               if(autocvar_g_overkill_ammo_charge_notice && time > player.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(player) && IS_REAL_CLIENT(player) && PS(player).m_weapon == PS(player).m_switchweapon)
                {
-                       //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
-                       self.ok_notice_time = time + 2;
-                       play2(self, SND(DRYFIRE));
+                       //Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+                       player.ok_notice_time = time + 2;
+                       play2(player, SND(DRYFIRE));
                }
-               Weapon wpn = PS(self).m_weapon;
+               Weapon wpn = PS(player).m_weapon;
                .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-               if(self.(weaponentity).state != WS_CLEAR)
-                       w_ready(wpn, self, weaponentity, PHYS_INPUT_BUTTON_ATCK(self) | (PHYS_INPUT_BUTTON_ATCK2(self) << 1));
+               if(player.(weaponentity).state != WS_CLEAR)
+                       w_ready(wpn, player, weaponentity, PHYS_INPUT_BUTTON_ATCK(player) | (PHYS_INPUT_BUTTON_ATCK2(player) << 1));
 
-               self.weapon_blocked = true;
+               player.weapon_blocked = true;
        }
 
-       PHYS_INPUT_BUTTON_ATCK2(self) = false;
-
-       return false;
+       PHYS_INPUT_BUTTON_ATCK2(player) = false;
 }
 
 MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)