this.health = this.health - damage;
if (this.health <= 0)
- WITHSELF(this, W_PrepareExplosionByDamage(attacker, W_RocketPropelledChainsaw_Explode));
+ W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode);
}
void W_RocketPropelledChainsaw_Think()