#pragma once
CLASS(RocketPropelledChainsaw, Weapon)
-/* ammotype */ ATTRIB(RocketPropelledChainsaw, ammo_field, .int, ammo_rockets);
+/* ammotype */ ATTRIB(RocketPropelledChainsaw, ammo_type, int, RESOURCE_ROCKETS);
/* impulse */ ATTRIB(RocketPropelledChainsaw, impulse, int, 9);
/* flags */ ATTRIB(RocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(RocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);