bool autocvar_g_overkill_itemwaypoints = true;
-bool autocvar_g_overkill_filter_healthmega;
-bool autocvar_g_overkill_filter_armormedium;
-bool autocvar_g_overkill_filter_armorbig;
-bool autocvar_g_overkill_filter_armormega;
-
-.float ok_item;
-
.Weapon ok_lastwep[MAX_WEAPONSLOTS];
-void ok_Initialize();
-
REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
{
MUTATOR_ONADD
{
- ok_Initialize();
+ precache_all_playermodels("models/ok_player/*.dpm");
+
+ if (autocvar_g_overkill_filter_healthmega)
+ {
+ ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
+ }
+ if (autocvar_g_overkill_filter_armormedium)
+ {
+ ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
+ }
+ if (autocvar_g_overkill_filter_armorbig)
+ {
+ ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
+ }
+ if (autocvar_g_overkill_filter_armormega)
+ {
+ ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
+ }
+
+ WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
+ WEP_SHOTGUN.mdl = "ok_shotgun";
+ WEP_MACHINEGUN.mdl = "ok_mg";
+ WEP_VORTEX.mdl = "ok_sniper";
}
MUTATOR_ONREMOVE
{
+ ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
+ ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
+ ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
+ ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
+
WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
}
void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float);
-spawnfunc(weapon_hmg);
-spawnfunc(weapon_rpc);
MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
{
setorigin(wep, ent.origin);
setmodel(wep, MDL_OK_HMG);
wep.ok_item = true;
- wep.noalign = ent.noalign;
+ wep.noalign = Item_ShouldKeepPosition(ent);
wep.cnt = ent.cnt;
wep.team = ent.team;
wep.respawntime = g_pickup_respawntime_superweapon;
wep.nextthink = time + 0.1;
return true;
}
- else if(ent.classname == "item_invincible")
+ else if(ent.classname == "item_shield")
{
entity wep = new(weapon_rpc);
setorigin(wep, ent.origin);
setmodel(wep, MDL_OK_RPC);
wep.ok_item = true;
- wep.noalign = ent.noalign;
+ wep.noalign = Item_ShouldKeepPosition(ent);
wep.cnt = ent.cnt;
wep.team = ent.team;
wep.respawntime = g_pickup_respawntime_superweapon;
if(item.ok_item)
return false;
- switch(item.itemdef)
- {
- case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega;
- case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
- case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
- case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
- }
-
return true;
}
M_ARGV(0, string) = "Overkill";
return true;
}
-
-void ok_Initialize()
-{
- precache_all_playermodels("models/ok_player/*.dpm");
-
- WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
- WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
- WEP_SHOTGUN.mdl = "ok_shotgun";
- WEP_MACHINEGUN.mdl = "ok_mg";
- WEP_VORTEX.mdl = "ok_sniper";
-}