start_weapons = warmup_start_weapons = ok_start_items;
}
+MUTATOR_HOOKFUNCTION(ok, SetWeaponArena)
+{
+ // turn weapon arena off
+ M_ARGV(0, string) = "off";
+}
+
MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
{
M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK");