]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/pinata/pinata.qc
Clean up self uses in weapon dropping code, also switch EXACTTRIGGER_INIT over to...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / pinata / pinata.qc
index d9b7666c63301d3bebf8f24b759b4a3f544a819d..62dd19e4f07c09650591e074099f7efe815c1b26 100644 (file)
@@ -2,12 +2,12 @@
 REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill"));
 
 MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
-{SELFPARAM();
+{
        FOREACH(Weapons, it != WEP_Null, LAMBDA(
-               if(self.weapons & WepSet_FromWeapon(it))
-               if(PS(self).m_switchweapon != it)
-               if(W_IsWeaponThrowable(it.m_id))
-                       W_ThrowNewWeapon(self, it.m_id, false, CENTER_OR_VIEWOFS(self), randomvec() * 175 + '0 0 325');
+               if(frag_target.weapons & WepSet_FromWeapon(it))
+               if(PS(frag_target).m_switchweapon != it)
+               if(W_IsWeaponThrowable(frag_target, it.m_id))
+                       W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325');
        ));
 
        return true;