float autocvar_g_balance_powerup_speed_attackrate = 0.8;
float autocvar_g_balance_powerup_speed_highspeed = 1.5;
float autocvar_g_balance_powerup_speed_time = 30;
-float autocvar_g_balance_powerup_speed_weaponspeed = 1.5;
void powerup_speed_init(Pickup this, entity item)
{
if(!item.speed_finished)