}
MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE) // command was already handled?
return false;
+
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
+ int cmd_argc = M_ARGV(2, int);
+
if(cmd_name == "g_sandbox")
{
if(autocvar_g_sandbox_readonly)
{
- print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
+ print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
return true;
}
if(cmd_argc < 2)
{
- print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
+ print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
return true;
}
// ---------------- COMMAND: HELP ----------------
case "help":
- print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
- print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
- print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
- print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
- print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
- print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
- print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
- print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
- print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^3skin value ^7- changes the skin of the object");
- print_to(self, "^3alpha value ^7- sets object transparency");
- print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
- print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
- print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
- print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
- print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
- print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
- print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
- print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
- print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
- print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
- print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
- print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
- print_to(self, "^3attachments ^7- prints information about the object's attachments");
- print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
+ print_to(player, "You can use the following sandbox commands:");
+ print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
+ print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
+ print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
+ print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
+ print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(player, "^3skin value ^7- changes the skin of the object");
+ print_to(player, "^3alpha value ^7- sets object transparency");
+ print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
+ print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
+ print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
+ print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
+ print_to(player, "^3attachments ^7- prints information about the object's attachments");
+ print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return true;
// ---------------- COMMAND: OBJECT, SPAWN ----------------
case "object_spawn":
- if(time < self.object_flood)
+ if(time < player.object_flood)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
return true;
}
- self.object_flood = time + autocvar_g_sandbox_editor_flood;
+ player.object_flood = time + autocvar_g_sandbox_editor_flood;
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return true;
}
if(cmd_argc < 3)
{
- print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
+ print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
return true;
}
if (!(fexists(argv(2))))
{
- print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
return true;
}
_setmodel(e, argv(2));
if(autocvar_g_sandbox_info > 0)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return true;
// ---------------- COMMAND: OBJECT, REMOVE ----------------
if(e != world)
{
if(autocvar_g_sandbox_info > 0)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
sandbox_ObjectRemove(e);
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return true;
// ---------------- COMMAND: OBJECT, DUPLICATE ----------------
{
s = sandbox_ObjectPort_Save(e, false);
s = strreplace("\"", "\\\"", s);
- stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
+ stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
- print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
+ print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
return true;
case "paste":
// spawns a new object using the properties in the player's clipboard cvar
- if(time < self.object_flood)
+ if(time < player.object_flood)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
return true;
}
- self.object_flood = time + autocvar_g_sandbox_editor_flood;
+ player.object_flood = time + autocvar_g_sandbox_editor_flood;
if(argv(3) == "") // no object in clipboard
{
- print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
+ print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
return true;
}
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return true;
}
e = sandbox_ObjectPort_Load(argv(3), false);
- print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
+ print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
if(autocvar_g_sandbox_info > 0)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
return true;
}
return true;
e = sandbox_ObjectEdit_Get(true);
if(e != world)
{
- self.object_attach = e;
- print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
+ player.object_attach = e;
+ print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
return true;
case "set":
- if(self.object_attach == world)
+ if(player.object_attach == world)
{
- print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
+ print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
return true;
}
e = sandbox_ObjectEdit_Get(true);
if(e != world)
{
- sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
- self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
- print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
+ sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
+ player.object_attach = world; // object was attached, no longer keep it scheduled for attachment
+ print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
if(autocvar_g_sandbox_info > 1)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
return true;
case "remove":
// removes e if it was attached
if(e != world)
{
sandbox_ObjectAttach_Remove(e);
- print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
+ print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
if(autocvar_g_sandbox_info > 1)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
return true;
}
return true;
case "object_edit":
if(argv(2) == "")
{
- print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
+ print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
return true;
}
e.material = string_null; // no material
break;
default:
- print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
+ print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
return true;
}
e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
if(autocvar_g_sandbox_info > 1)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
return true;
// ---------------- COMMAND: OBJECT, CLAIM ----------------
case "object_claim":
// if the player can edit an object but is not its owner, this can be used to claim that object
- if(self.crypto_idfp == "")
+ if(player.crypto_idfp == "")
{
- print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
return true;
}
e = sandbox_ObjectEdit_Get(true);
// update the owner's name
// Do this before checking if you're already the owner and skipping if such, so we
// also update the player's nickname if he changed it (but has the same player UID)
- if(e.netname != self.netname)
+ if(e.netname != player.netname)
{
if(e.netname) strunzone(e.netname);
- e.netname = strzone(self.netname);
- print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
+ e.netname = strzone(player.netname);
+ print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
}
- if(e.crypto_idfp == self.crypto_idfp)
+ if(e.crypto_idfp == player.crypto_idfp)
{
- print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
return true;
}
if(e.crypto_idfp) strunzone(e.crypto_idfp);
- e.crypto_idfp = strzone(self.crypto_idfp);
+ e.crypto_idfp = strzone(player.crypto_idfp);
- print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
return true;
// ---------------- COMMAND: OBJECT, INFO ----------------
switch(argv(2))
{
case "object":
- print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
+ print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
return true;
case "mesh":
s = "";
FOR_EACH_TAG(e)
s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
- print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
+ print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
return true;
case "attachments":
// this should show the same info as 'mesh' but for attachments
}
}
if(i) // object contains attachments
- print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
+ print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
else
- print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
+ print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
return true;
}
}
- print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
+ print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
return true;
// ---------------- COMMAND: DEFAULT ----------------
default:
- print_to(self, "Invalid command. For usage information, type 'sandbox help'");
+ print_to(player, "Invalid command. For usage information, type 'sandbox help'");
return true;
}
}