]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/sandbox/sandbox.qc
Update spectatee_status in the server immediately, it fixes various glitches in the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sandbox.qc
index 973ff3151c739b2b5aec2cdc0c56ca83eedc8c1e..577e29c6b07c21b497a1b93391cdade5525e280e 100644 (file)
@@ -129,8 +129,8 @@ void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
        sandbox_ObjectAttach_Remove(e);
 
        e.old_solid = e.solid; // persist solidity
-       e.old_movetype = e.movetype; // persist physics
-       e.movetype = MOVETYPE_FOLLOW;
+       e.old_movetype = e.move_movetype; // persist physics
+       set_movetype(e, MOVETYPE_FOLLOW);
        e.solid = SOLID_NOT;
        e.takedamage = DAMAGE_NO;
 
@@ -156,7 +156,7 @@ void sandbox_ObjectAttach_Remove(entity e)
                it.angles = e.angles; // don't allow detached objects to spin or roll
 
                it.solid = it.old_solid; // restore persisted solidity
-               it.movetype = it.old_movetype; // restore persisted physics
+               set_movetype(it, it.old_movetype); // restore persisted physics
                it.takedamage = DAMAGE_AIM;
        });
 }
@@ -169,7 +169,7 @@ entity sandbox_ObjectSpawn(entity this, float database)
        e.takedamage = DAMAGE_AIM;
        e.damageforcescale = 1;
        e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
-       e.movetype = MOVETYPE_TOSS;
+       set_movetype(e, MOVETYPE_TOSS);
        e.frame = 0;
        e.skin = 0;
        e.material = string_null;
@@ -217,7 +217,7 @@ void sandbox_ObjectRemove(entity e)
        if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
        if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
        if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
-       remove(e);
+       delete(e);
        e = NULL;
 
        object_count -= 1;
@@ -240,7 +240,7 @@ string sandbox_ObjectPort_Save(entity e, float database)
                {
                        slot = 0;
                        solidity = head.solid; // applied solidity is normal solidity for children
-                       physics = head.movetype; // applied physics are normal physics for parents
+                       physics = head.move_movetype; // applied physics are normal physics for parents
                }
                else if(head.owner == e) // child object, list them in order
                {
@@ -347,7 +347,8 @@ entity sandbox_ObjectPort_Load(entity this, string s, float database)
                e.frame = stof(argv(argv_num)); ++argv_num;
                sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
                e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
-               e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
+               e.old_movetype = stof(argv(argv_num));  ++argv_num;
+               set_movetype(e, e.old_movetype);
                e.damageforcescale = stof(argv(argv_num));      ++argv_num;
                if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
                if(database)
@@ -683,13 +684,13 @@ MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
                                                        switch(argv(3))
                                                        {
                                                                case "0": // static
-                                                                       e.movetype = MOVETYPE_NONE;
+                                                                       set_movetype(e, MOVETYPE_NONE);
                                                                        break;
                                                                case "1": // movable
-                                                                       e.movetype = MOVETYPE_TOSS;
+                                                                       set_movetype(e, MOVETYPE_TOSS);
                                                                        break;
                                                                case "2": // physical
-                                                                       e.movetype = MOVETYPE_PHYSICS;
+                                                                       set_movetype(e, MOVETYPE_PHYSICS);
                                                                        break;
                                                                default:
                                                                        break;