if(it.msnt_timer < time)
if(SAME_TEAM(self, it))
if(time > it.spawnshieldtime) // spawn shielding
- if(it.frozen == 0)
+ if(STAT(FROZEN, it) == 0)
if(it != self)
{
tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 100', MOVE_WORLDONLY, it);