if(frag_target != frag_attacker)
if(!IS_DEAD(frag_target))
{
- GiveResource(frag_attacker, RESOURCE_HEALTH,
- bound(0, damage_take, GetResourceAmount(frag_target, RESOURCE_HEALTH)));
+ GiveResource(frag_attacker, RES_HEALTH,
+ bound(0, damage_take, GetResourceAmount(frag_target, RES_HEALTH)));
}
}