if(frag_target != frag_attacker)
if(!IS_DEAD(frag_target))
{
- frag_attacker.health += bound(0, damage_take, frag_target.health);
- frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
+ GivePlayerHealth(frag_attacker, bound(0, damage_take, frag_target.health));
}
}