#include "sv_vampire.qh"
-REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
+string autocvar_g_vampire;
+REGISTER_MUTATOR(vampire, expr_evaluate(autocvar_g_vampire) && !autocvar_g_instagib);
MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
{
if(frag_target != frag_attacker)
if(!IS_DEAD(frag_target))
{
- frag_attacker.health += bound(0, damage_take, frag_target.health);
- frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
+ GiveResource(frag_attacker, RESOURCE_HEALTH,
+ bound(0, damage_take, frag_target.health));
}
}