REGISTER_WAYPOINT(OnsGen, _("Generator"), '1 0.5 0', 1);
REGISTER_WAYPOINT(OnsGenShielded, _("Generator"), '1 0.5 0', 1);
-REGISTER_WAYPOINT(Buff, _("Buff"), '1 0.5 0', 1);
-
REGISTER_WAYPOINT(Weapon, _("Weapon"), '0 0 0', 1);
REGISTER_WAYPOINT(Monster, _("Monster"), '1 0 0', 1);