#ifdef SVQC
/** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
-float WaypointSprite_SendEntity(entity to, float sendflags)
-{SELFPARAM();
+bool WaypointSprite_SendEntity(entity this, entity to, float sendflags)
+{
WriteMutator(MSG_ENTITY, waypointsprites);
sendflags = sendflags & 0x7F;
return self.waypointsprite_visible_for_player(e);
}
-float WaypointSprite_SendEntity(entity to, float sendflags);
+bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
void WaypointSprite_Reset()
{SELFPARAM();