#include "nades.qh"
#include "buffs.qh"
#include "../common/movetypes/movetypes.qh"
- #include "../server/tturrets/include/turrets_early.qh"
#include "../client/main.qh"
#include "../csqcmodellib/cl_model.qh"
#elif defined(MENUQC)
#include "../dpdefs/progsdefs.qh"
#include "constants.qh"
#include "../server/constants.qh"
+ #include "../common/turrets/sv_turrets.qh"
#endif
#ifdef SVQC
float healer_send(entity to, int sf)
-{
+{SELFPARAM();
WriteByte(MSG_ENTITY, ENT_CLIENT_HEALING_ORB);
WriteByte(MSG_ENTITY, sf);
#ifdef CSQC
.float ltime;
void healer_draw()
-{
+{SELFPARAM();
float dt = time - self.move_time;
self.move_time = time;
if(dt <= 0)
}
void healer_setup()
-{
+{SELFPARAM();
setmodel(self, "models/ctf/shield.md3");
setorigin(self, self.origin);
}
void ent_healer()
-{
+{SELFPARAM();
int sf = ReadByte();
if(sf & TNSF_SETUP)