MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
#define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
- MSG_ANNCE_NOTIF_##teams(default,prefix,channel,sound,volume,position) \
+ MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
#define MSG_ANNCE_NOTIFICATIONS \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \
string notif_arg_frag_stats(float fhealth, float farmor, float fping)
{
- if not(fhealth < 1)
+ if (!(fhealth < 1))
return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
else
return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
KILL_SPREE_LIST
default:
{
- if not(autocvar_notification_show_sprees_center_specialonly)
+ if (!autocvar_notification_show_sprees_center_specialonly)
{
return
sprintf(
KILL_SPREE_LIST
default:
{
- if not(autocvar_notification_show_sprees_info_specialonly)
+ if (!autocvar_notification_show_sprees_info_specialonly)
{
return
sprintf(